Website powered by

Catwoman's night out

Project done using my personal 3D-scans library only.
Level design in blender, rendered in UE5 with ultra dynamic sky and by playing with post process settings.

Grass is from megascan library.

At beginning I didn't aim for a DC Comics look, then came the idea of adding Catwoman to this environment, as it was so dark and mysterious.

Credit to DshGames for the character, check it there : https://skfb.ly/RVVp