This scene is about photorealism in game engine with a vintage touch and some creepy stuff.
Environment made with FREE ressources only and listed below. I used my own 3D scans mixed with 3D models from sketchfab but everything was reworked and optimized individually.
I used 5 building 3D scans to create a single one, the interior. It was challenging to fix the topology and bake materials from several meshes into the final one, but no doubt this technique will be useful in my future projects.
No post processing outside of UE5 but most of the audio was added in Davinci Resolve.