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Photogrammetry in UE5 - General Strike Environment

Virtual environment using exclusively some of my 3D models made by photogrammetry (3D scanning to simplify).
Warehouse was scanned only from front, meaning I modeled sides and roof. Lot of manual cleaning for this building.
Ground is also a 3D-scan I made this week and has crazy number of udim textures, 20 x 8k and still is only 38% of raw quality.

Models made in Reality Capture software, cleaned in blender and rendered in Unreal Engine 5 (2 weeks experience). I spent a few days on this scene and learned a lot as it was not easy to get mood I wanted :)

Ultra Dynamic Sky for weather conditions and sound !